[good; superb; wonderful; appropriate; nice; fine (okay); moral] [amateur]
Translation
[Not Yet Translated]
Mi̽r Vluz Hadfow (/mi̽r/ /vluz/ [good; superb; wonderful; appropriate; nice; fine (okay); moral] [amateur]) is a subtropical Large City located in Ntantǟd Zone, Frömku District, within the Alveria.
The name Mi̽r Vluz Hadfow is derived from the Sylvin language, as Mi̽r Vluz Hadfow was founded by Brelêd, who was culturaly Wood Elf.
Climate
Mi̽r Vluz Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cool 11°C (51°F). Mi̽r Vluz Hadfow receives an average of 211 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mi̽r Vluz Hadfow covers an area of nearly 171 km2 (68 mi2), and an average elevation of 2220 m (7283 ft) above sea level.
Overview
Mi̽r Vluz Hadfow was founded durring the late 15th century in spring of the year 1392, by Brelêd. The establishment of Mi̽r Vluz Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Brelêd struck deals with nearby nations and communities to establish Mi̽r Vluz Hadfow as a prison colony.
Mi̽r Vluz Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mi̽r Vluz Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Mi̽r Vluz Hadfow is is constructed arround a series of spacious paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Unfortuantly, these would-be-castle fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Mi̽r Vluz Hadfow seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Mi̽r Vluz Hadfow the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.
Civic Infrastructure
Mi̽r Vluz Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Mi̽r Vluz Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mi̽r Vluz Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mi̽r Vluz Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mi̽r Vluz Hadfow's parks.
Mi̽r Vluz Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mi̽r Vluz Hadfow.
Mi̽r Vluz Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mi̽r Vluz Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mi̽r Vluz Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mi̽r Vluz Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mi̽r Vluz Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mi̽r Vluz Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mi̽r Vluz Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mi̽r Vluz Hadfow's public wards, blessings, and other arcane systems.
Mi̽r Vluz Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Mi̽r Vluz Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mi̽r Vluz Hadfow's grid is powered by mana accumulators.
Mi̽r Vluz Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Mi̽r Vluz Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Mi̽r Vluz Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Mi̽r Vluz Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mi̽r Vluz Hadfow's natural decorations nor waterways.
Mi̽r Vluz Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mi̽r Vluz Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mi̽r Vluz Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mi̽r Vluz Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Mi̽r Vluz Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, autumn is short in Mi̽r Vluz Hadfow.
Mi̽r Vluz Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Summoning energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 82
Farmers: 120
Farm Laborer: 291
Hunters: 145
Milk Maids: 116
Ranchers: 55
Ranch Hands: 111
Shepherds: 99
Farmland: 164261 m2
Cattle and Similar Creatures: 10215
Poultry: 122583
Swine: 8172
Sheep: 408
Goats: 81
Horses, Mounts, and Beasts of Burden: 4086
Craftsmen
Arms and Toolmakers: 85
Blacksmiths: 95
Bookbinders: 51
Buckle-makers: 53
Cabinetmakers: 86
Candlemakers: 140
Carpenters: 125
Clothmakers: 120
Coach and Harness Makers: 43
Coopers: 102
Copper, Brass, Tin, Zinc, and Lead Workers: 57
Copyists: 39
Cutlers: 35
Fabricworkers: 97
Farrier: 302
Furriers: 26
Glassworkers: 136
Gunsmiths: 89
Harness-Makers: 38
Hatters: 77
Hosiery Workers: 29
Jewelers: 45
Leatherwrights: 113
Locksmiths: 40
Matchstick makers: 60
Musical Instrument Makers: 60
Painters, Structures and Fixtures: 54
Paper Workers: 60
Plasterers: 55
Pursemakers: 65
Roofers: 44
Ropemakers: 41
Rugmakers: 39
Saddlers: 78
Scabbardmakers: 91
Scalemakers: 44
Scientific, Surgical, and Optical Instrument Makers: 26
Sculptors, Structures and Fixtures: 38
Shoemakers: 38
Soap and Tallow Workers: 143
Tailors: 281
Tanners: 50
Upholsterers: 60
Watchmakers: 54
Weavers: 123
Whitesmiths: 32
Merchants
Adventuring Goods Retellers: 27
Arcana Sellers: 28
Beer-Sellers: 55
Booksellers: 60
Butchers: 104
Chandlers: 102
Chicken Butchers: 98
Entrepreneurs: 41
Fine Clothiers: 95
Fishmongers: 99
Florists: 24
Potion Sellers: 64
Resellers: 194
Spice Merchants: 56
Wine-sellers: 86
Wheelwright: 60
Woodsellers: 40
Service workers
Bakers: 215
Barbers: 166
Coachmen: 56
Cooks: 177
Doctors: 87
Gamekeepers: 61
Grooms: 35
Hairdressers: 145
Healers: 106
Housekeepers: 123
Housemaids: 240
House Stewards: 123
Inns: 38
Laundry maids: 77
Maidservants: 131
Nursery Maids: 77
Pastrycooks: 163
Restaurateur: 163
Tavern Keepers: 157
Specialized Laborer
Ashworkers: 57
Bleachers: 38
Chemical Workers: 23
Coal Heavers: 80
In-Town Couriers: 90
Long Haul Couriers: 95
Dockyard Workers: 80
Gas Workers: 20
Hay Merchants: 34
Leech Collectors: 96
Millers: 102
Miners: 102
Oilmen and Polishers: 63
Postmen: 99
Pure Finder: 54
Skinners: 120
Sugar Refiners: 23
Tosher: 62
Warehousemen: 140
Watercarriers: 86
Watermen, Bargemen, etc.: 120
Skilled Laborers
Accountants: 52
Alchemist: 59
Clerk: 78
Dentists: 40
Educators: 111
Engineers: 58
Gardeners: 41
Mages: 30
Plumbers: 43
Pharmacist: 48
Professors: 18
Scientists: 30
Wizards: 18
Civil Servants
Adventurers: 38
Bankers: 57
Civil Clerks: 97
Civic Iudex: 44
Consultants: 26
Exorcist: 97
Fixers: 48
Kami Clerk: 84
Landlords: 80
Lawyers: 48
Legend Keepers: 69
Militia Officers: 314
Monks, Monastic: 131
Monks, Civic: 123
Historian, Oral: 90
Historian, Textual: 48
Policemen, Sheriffs, etc.: 99
Priests: 163
Rangers: 55
Rat Catchers: 61
Scholars: 62
Spiritualist: 70
Slayers: 23
Storytellers: 148
Military Officers: 120
Cottage Industries
Brewers: 116
Comfort Services: 151
Enchanters: 46
Herbalists: 45
Jaminators: 157
Needleworkers: 116
Potters: 70
Preserve Makers: 116
Quilters: 55
Seamsters: 194
Spinners: 120
Tinker: 43
Weaver: 116
Artists
Actors: 43
Architects: 16
Bards: 60
Costumers: 24
Dancers: 49
Drafters: 26
Engravers: 31
Fine Furniture Carpenters: 20
Glaziers: 42
Inlayers: 40
Musicians: 113
Painters, Art: 20
Playwrights: 44
Sculptors, Art: 35
Wood Carvers: 127
Writers: 145
Produce Industries
Butter Churners: 131
Canners: 127
Cheesmakers: 151
Ice Merchants: 18
Millers: 85
Picklers: 68
Smokers: 51
Stockmakers: 45
Tobacconists: 63
Tallowmakers: 97
15490 of Mi̽r Vluz Hadfow's population work within a Foundational Occupation.
937 work in Agriculture
3559 work as Craftsmen
1233 work as Merchants
2340 work as Service Workers
1584 work as General Laborers
626 work as Skilled Laborers
2195 work as Civil Servants
1345 work in Cottage Industries
835 work as Artists
836 work in Produce Industries
23737 of Mi̽r Vluz Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1634 (4%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Mi̽r Vluz Hadfow is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
Due to a magical anomaly, Mi̽r Vluz Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of secured a clean water supply for . Mi̽r Vluz Hadfow's militia's elite squad is named after .